I been trying for a long time to solve this, the translucent material goes really bright with a volumetric fog effect when is close to the camera. I’m using ExponentialHeightFog. ( Check Animated GIF attached below.)
Tried with basically all the options what I found, in the Material, ExponentialHeightFog and light. Included “Compute fog per pixel” and “Apply Fogging”.
I’d appreciate any help from you guys!