Translucent material visible render lag

Thanks Shaun,

This fixes the issue with the glass. However, we’ve noticed that it causes an issue with the environment behind the glass.

Before, the dirt on the glass looked streaky/laggy on movement. Now, with Output Depth and Velocity on, the BG behind the glass looks streaky/laggy on movement. Is there a way to counteract that or is that the trade off of that setting?