We are using a translucent material for windows. The windows have dirt and grime added via texture in the material.
When moving the camera in the scene there is a visible lag on the movement of the dirt on the window. This scene is being put on an LED volume where the issue is considerably magnified in scale and noticeable.
The current material in the scene takes advantage of subsurface features, but I have reproed with a variety of different shading models, textures, ppv settings, approaches.
I still see the lag whenever the dirt and grime is translucent.
On the Main/Master Material of that glass can you try and go under the translucency submenu and enable Output Depth and Velocity. This should help inform the AA systems a lot better.
This fixes the issue with the glass. However, we’ve noticed that it causes an issue with the environment behind the glass.
Before, the dirt on the glass looked streaky/laggy on movement. Now, with Output Depth and Velocity on, the BG behind the glass looks streaky/laggy on movement. Is there a way to counteract that or is that the trade off of that setting?