Hey guys, I’m running into some problems with translucent materials.
I want to fade in some objects, but when making a translucent material and setting the opacity to 1, it appears glitchy, with hidden faces being rendered in front of the object.
Is there a way to fix this? I tried different lighting and translucency methods in the material settings, but so far I haven’t been able to make it appear right.
A workaround would be to use dithering for a fade in, but it’s not really the effect that I’m looking for, for this animation.
See the attached images. This is 1 single static mesh, with 1 material applied to it.