I use to have a good translucent material I use for blurry glass, (as you can see in the image 1). But now I´m trying to change to raytracing, and I´m having problems with the material, that apparently does not show at all ( meshes with this material have this checker material look, as you can see in the image 3.
I think the problem has to be with the “spiral blur-scene texture” node in the material (image 2), because when I remove this node the material shows in the mesh (but obviously without the transparency) Also when I open the material in the “ray trace mode”, I get this error window (image 4)
So the question is, it is possible to achieve a translucent material with raytrace? What am I doing wrong?