I use to have a good translucent material I use for blurry glass, (as you can see in the image 1). But now I´m trying to change to raytracing, and I´m having problems with the material, that apparently does not show at all ( meshes with this material have this checker material look, as you can see in the image 3.
I think the problem has to be with the “spiral blur-scene texture” node in the material (image 2), because when I remove this node the material shows in the mesh (but obviously without the transparency) Also when I open the material in the “ray trace mode”, I get this error window (image 4)
So the question is, it is possible to achieve a translucent material with raytrace? What am I doing wrong?
I suppose you are talking about the "thin translucent "mode, but still, I can not set the blur spiral node (same erros I had with previous versions), and I can not find a way to give this blur milky effect…
Thanks for your post. I tryed also that, but still the material shows with the default checker texture, and apparently the problem is the spiral-blur node; the moment I remove this node I am able to make a glass, but not a blurry milky glass…
I can’t get Thin Translucency to work with Raytracing. There’s no color being rendered at all. This is what I see (left, inside the raytraced scene, right, the material preview).
I’m having a very similar issue with raytraced translucency. And if I try to combine it wiith translucent shadows or raytraced reflections either of, or through translucent objects things get really weird.
Interestingly, I also do a good bit of work using Maya and the Arnold renderer. Arnold recently began supporting GPU raytracing, and of course it is significantly faster. But, transparent shadows are not working right, so any scene I make that requires that I will switch back to CPU raytracing. So, I’m beginning to think that the problem is actually in the GPU hardware or the OpenGL API.
In the new features announced for 4.26, support for Thin Translucency appears as an improvement for ray tracing: https://portal.productboard.com/epic…g-improvements I just tested it and it doesn’t seem to work (it looks the same as what I posted earlier). Has anyone had any luck with this?