Hello,
I need help with translucent material. My problem is that material generates crazy textures behind that material (stairs or floors in house)
Video:https://.com/watch?v=fbOwgSxI_Ow
I dont need to use translucency pretty much in my game which im working on, but i need transparent walls for gameplay reasons.
Masked material gives me good results, but i need that “hardness” around sphere because without it that transparency looks bad.
Is there some way how to hack masked material to use hardness parameter? (Or how to solve that translucent material).
I will be very thankful for any help, 20 hours im working on it and without any good results. (sort translucency in project engine options not helped)
It’s not a bug. Transparent pixels need to be sorted from back to front for correct look. But engine can only sort meshes not individual pixels. Sorting is done simply using distance from pivot to camera. Static mesh and bsp might have different pivots. In 4.11 there are new feature that allows to get semi transparency using masked material. This should be perfect for your use case and performance will be a lot better than with translucent.