im making a hair translucent material,and everything is great,but when i look at my character shadow,it is bald,if i enable “cast dynamic shadow as masked” in the material,appears a lot of shadow artefacts,because im using surface forward shading,and its the only option that looks good,i dont want to switch to masked,because it doesnt look good in my character hair,every option(i think) of cast shadows is enable,seems like its some problem of dynamic shadows,i wish it was possible to enable both “cast dynamic shadow as masked” and “surface forward shading” without making any shadow artefacts