Hi,
I’m getting a problem with the glass of a door.
It’s the same glass material (Translucent blend mode) of the facade but, when I see it from different points of views, it disappears.
The door is a blueprint actor that opens and closes, so it’s a different mesh from the facade one.
If the glass mesh is part of the facade, the flickering doesn’t happen but obviously I can’t open the door anymore.
Also I noticed that if I hide the level foliage, I don’t get the flickering.
The foliage is full of plants (which have materials with opacity). There’s a big patch of grass behind the point of view I uploaded, and other green areas around the level.
Thanks for your help!!