I had a car skin material that I bought from marketplace
that looks great
I have an plane, I’m looking for affect that will fade in the car( from invisible to visible )
so I switch the material blend type from Opaque to Translucent
and make a parameters to change the value of opacity.
but the metalic, roughness, and specular effect is not performing well
well, I’ve read the instruction and I know that when you set the blend mode to translucent those effect will not functioning anymore
So, how can I set a translucent blend mod material that with a good-looking effect on
also, the translucent material have the depth value
but that often works the way I don’t want it to be
Just curious how will everyone do when they put translucent-material object in the scene
are there any suggestion?