Translucent material depth problem and display

I had a car skin material that I bought from marketplace

that looks great

I have an plane, I’m looking for affect that will fade in the car( from invisible to visible )

so I switch the material blend type from Opaque to Translucent

and make a parameters to change the value of opacity.

but the metalic, roughness, and specular effect is not performing well

well, I’ve read the instruction and I know that when you set the blend mode to translucent those effect will not functioning anymore

So, how can I set a translucent blend mod material that with a good-looking effect on

also, the translucent material have the depth value

but that often works the way I don’t want it to be

Just curious how will everyone do when they put translucent-material object in the scene

are there any suggestion?