Hi All,
I was hoping I could get some help understanding what is affecting my reflections here.
I have 2 materials here with the settings seemingly exactly the same. The material on the left is able to easily reflect the entire room behind it. The material on the right is only able to reflect the objects that are already rendered within the viewport. Any idea what is going on here?
My translucency is set to Raster. I cannot set it to Ray Tracing because it breaks when the material gets wet; the refraction changes and ray tracing can’t handle that well in realtime. Lighting mode is set to Surface ForwardShading for both.
The “broken” material has a lot more complexity in the material graph so I can apply different layers of dirt or running water on top of the glass. But I’m not sure what is breaking the reflections.
Thank you!