Hello,
I am migrating a shader from Unity3D to UE4.
Is there a way to hide backfaces in a translucent material (unlit, emissive)?
Hello,
I am migrating a shader from Unity3D to UE4.
Is there a way to hide backfaces in a translucent material (unlit, emissive)?
Same question!
I’m trying to build a outline shell for simple objects that also works on Mobile.
Simple approach, scaled up inverted mesh.
I’m finding that the only way to get culling to work is to set the shader as opaque.