Hi all!
I encountered the following problem:
- The script generates a character every frame, changing the shape of the face and hair.
- Rendering occurs through a sequencer in path tracing.
- The render results in translucent hair. The degree of transparency depends on the Spatial Sample Count parameter, as I understand it.
Why is hair transparent at low Spatial Sample Count values? I would like to get correct hair at values 16-32. Is this possible?