Hi I wanted to make a translucent decal. Everything went fine until I placed 1 decal to close to other.
I will be spawning a lot of decals and they are going to overlap each other at 100%. Is there any way to dont make them overlap? I think I could make it with sphere mask but It would take a lot of time because I would have to take position of each decal in the world and pass it to all decals and It would be limited by the ammount of sphere masks I would made also It would suck at performance because I woild have to make a lot of vector paramers in material parameter colection (I dont know of any way to pass aray of vectors to material and the inside it make for each loop). Here are my material settings.
I havent changed anything else.
EDIT: Scratch that. I played around with it all a lot and couldn’t find any real easy way to avoid the additive overlapping (so long as the overall opacity of the decal is less than 1).