Translucency Z order problem

Hello,

My water particle is appearing behind translucent Ice meshes that are in the distance.

I’ve tried toggling a few things but can’t figure out how to fix the Z orders, I’ve had this problem with other translucencies as well.

Which part of the material/actor should be changed to help fix the Z orders?
Thanks!

Is there nothing I could be missing in the material? Setting specific orders would just amplify the problem, as all particles would still be in front or behind the meshes. Or is there another way to use it?

You could try tweaking Translucency sorting order or alternatively you can try using custom depth.