I am doing a car configurator type scenario where user can view a vehicle from any desired angle. The vehicle has the usual glass windows as well as some glass elements inside. I can not for the love of god figure out how to do transparency sorting of Surface TranslucencyVolume materials here. It just makes no sense. I’ve already messed up my setup by separating individual pieces of windows into individual separate meshes, which complicated scene management a lot, and yet custom transparency sorting is still invalid, since the direction of camera, and therefore depth order of the windows changes.
How is this usually done in UE4? I’ve seen lots of car configurator videos, but I have no idea how anyone could solve the translucency depth sort problem