Translucency receiving dynamic shadows

Translucency seems to not be able to ever receive dynamic shadows. It is affected by dynamic lighting, but never shadows. All settings are on cinematic (Maximum) and am using forward shaded translucency (But it doesn’t shadow any lighting method. Currently my test for this is a simple blank level with 1 cube, a translucent plane, and a dynamic directional light, no settings have been changed, the cube is supposed to shadows the plane but well, that never happens, and thats the main issue. I am using deffered renderer and the translucent lighting volume is on. What am i missing?

Dynamic directional shadows not working on forward shaded translucency under deferred setup is a bug. Consider reporting it.