I’ve been struggling with a material in Unreal Engine 5 for a week now. Namely, I’m trying to make a paper that will scatter light so that the inside of a room will be bright.
Now, I have a question: how to make such a material and what settings should I use? I have already tried using subsurface scattering, which doesn’t seem to work yet in ue5
I have also looked at Translucency with such settings and the effect was not impressive either. Also i’m new to unreal engine so i might not have given required information, so if something more is needed i will add it