Translucency gets rid of roughness values

I’m trying to make the handle for the blade runner blaster. But when I set my material blend mode to translucency for the refractions inputs, the roughness values completely disappear. Any reason why this happens? Or maybe a solution? 6898663b3b86ed6c0832bf88ccc40ec99c46263d.jpeg602d8a3584de0d124814c8a2315cfd0ba9695642.jpeg40eb5a992e6f67647eca22acbcdf74267ac5498f.jpeg

Does it still occur when you set Translucency Lighting Mode to TLM_Surface?