Translucency clipping / draw order of hair? (pictures)

Hello,

I’m having trouble getting translucency to work correctly in engine. The problem is that deeper layers of hair geometry are taking rendering priority over the ones towards the outside. The first image is a correct reference ,the second image is how it’s rendered in UE4 and the third image are the properties I’m using.
I’ve done some quick googling and could only find 1-2 posts on the subject, my understanding from these posts is that there’s no solution for translucent clipping. However I wanted to make sure I haven’t overlooked something.

Cheers

Dave

Translucency doesn’t have per pixel depth sorting. it only sorts per object. It’s something I discovered as well. You have to use masked material and have nasty edges.

Epic were talking about a way of implementing it but it was 6x more expensive to render so they decided not to.