Hi all,
I’m reasonably new to realtime lighting. More of a Redshift guy myself. So I’m trying to achieve a look like this, where light travels through Plexiglas glass onto a wall. Is this achievable in any way at all? I currently have no shadow from my translucent material.
Worst case scenario that I bake a light map from Redshift and import it somehow.
Cheers all,
Tom