Hello friend! Sorry I found a different, more complicated solution to the issue with animations not blending in sequencer when using bp char using anim bp.
Some people talk about the “default slot” solution but I never managed to make it work for me. Could you please explain how this goes? Exactly how does this go in the anim graph? say I have a state machine, would it simply be a matter of having a slot node between my “locomotion” state and my final animation pose? should I just drop in the animations I want to blend in sequencer in the anim graph and blend them all through a node? How exactly do I tell them to all belong to the default slot?
Im sorry for the confusion, Ive just found it tricky to get it working, and understanding your solution would solve everything for me!