Hi all,
I need to figure out a way to transition between an opaque and translucent material on a skeletal mesh based on an event trigger. I understand that this isn’t possible in one material, but what about if I had a dissolve effect on the base mesh to fade it out and then fading in a copy of the same mesh with the translucent material assigned?
I made a proof of concept with two skeletal meshes on top of each other which looks fine, just wondering if its possible to create instances of my character mesh that will copy all its movements like ragdoll and animation etc?
any thoughts or suggestions very welcome, thanks