I have an actor with a transient property in it:
UPROPERTY(EditAnywhere, Transient)
bool PreviewStats = false;
And i have a Blueprint based on this actor. If i set PreviewStats to true in this Blueprint and save it, it will still be true after restarting the editor. I thought transient means that exactly this should not happen?
Edit: using Unreal 5.3.2 and happens with all data types.