Transient Property is saved

I have an actor with a transient property in it:

	UPROPERTY(EditAnywhere, Transient)
	bool PreviewStats = false;

And i have a Blueprint based on this actor. If i set PreviewStats to true in this Blueprint and save it, it will still be true after restarting the editor. I thought transient means that exactly this should not happen?

Edit: using Unreal 5.3.2 and happens with all data types.

EditAnywhere overrides transient. So this behaviour is correct.

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