Morpheus TRANSFORMORPH is a Real-time Skeletal Mesh Customization w/ Net Replication using Bone Transformorphing. Available NOW in the Unreal Marketplace for UE4 4.25 - 4.27, 5.0 - 5.4. UE5 Development Version Available to Customer’s who have proof-of-purchase. Get access via Discord.
Features:
- Skeletal Detection/Auto-generation. Works with ANY SkeletalMesh.
- Host & Dedicated Server Multiplayer Replication & Single Player.
- Multiple Configuration Save/Load.
- Random Property Generation.
- Real-time Player Customization. (Collaborative Edit Supported)
- Design-time Customization / Convert To Static Mesh in Unreal Editor.
- Decoupled GUI Logic.
Benefits:
- Instant Customization of Characters, Weapons, Vehicles, Props. Works with ANY SkeletalMesh!
- Share Configurations over Network.
- Stylize existing Skeletal Mesh Models…Save Time & Money.
- Deform Creature Characters… Create Monster large variety from single mesh.
- Use Skeleton Bones Like Morph Targets.
- Automatically Scales Physics Asset (PHAT) Bodies and Collision Detection.
- No Modeling Software / DCC Required.
- Export Transformorphed Static Meshes From UnrealEditor to DCC for additional customization.
Videos:
Showcase
Setup Tutorial
Top Secret Development Images: 1,2
Technical
Code Modules:
Morpheus, Runtime
MorpheusEditor, Editor
Number of C++ Classes: 2
Plugin Content: YES
Number of Blueprints: 42
Network Replicated: YES
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Support
Discord: TheGameDevStore.com
Email: mailto:mp-support@thegamedevstore.com
CHANGE LOG
1.1
PROBLEM: M-Component SkeletonModifySchema Add Editor Crash.
CAUSE: M-Component PropertyData ] Not initialized.
FIX: Validate PropertyData Index.
1.2
PROBLEM: Morpheus Animation Node NOT working in Standalone Game.
CAUSE: Morpheus.uplugin "Type": "Runtime"
FIX: Changed "Editor" to "Developer".
FREE Bluerprints Transform(Modify)Bone Node Generator
THANKS FOR YOUR TIME.
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