Transformorph Multiplayer Skeletal Mesh Customization

Approved for UE4 4.27!

  1. Metahuman Compatibility: YES! We Credit and give BIG :+1: to @FoxxTrax for Testing:

This Plugin is so Great

By FoxxTrax on August 14, 2021 12:03 PM
Easy to Use and works on Metahumans!

  1. UE5 EA Compatibility: YES! We Credit and give BIG :+1: to @First-Step for Testing:

It seems like UE5 just changed the location of AnimGraphNode_SkeletalControlBase.h from Editor/AnimGraph/Classes to Editor/AnimGraph/Public so I just went into AnimGraphNode_MorpheusTransformorph.h in visual studio and changed the #include "Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h" line to #include "Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h"

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Morphtarget Support demoed in UE5 with DAZ3D Genesis Model.

Work-In-Progress.

Morphtarget Support demoed in UE5 with DAZ3D Genesis Model.

Work-In-Progress.

Transformorph UE5 Development Version Available to Customer’s who have proof-of-purchase. Get access via Discord.

Transformorph now updated to 5.0. Note this version is the standard version and does not support Morphtargets.

For Morphtarget Support, get the Transformorph UE5 Development Version Available to Customer’s who have proof-of-purchase. Get access via Discord. Note: Development Version has Bugs. Use at your own risk.



UE5_Manny Update comming


Transformorph 2.0 UE5.0 Plugin Content Pack with Manny & Quinn (Plugin Not Included).

TRANSFORMORPH For Unreal Engine 5.2 Available.

TRANSFORMORPH & BONECRAWLER PCG Assembly for Skeletal Meshes.

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TRANSFORMORPH For Unreal Engine 5.3 Available.

CSV EXPORT / IMPORT

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Now Available for UE5.4