Transform noise shape in Material node

Hello I am trying to make some material without any images using noise and etc…

Now I want to change its proportion of the noise output vertically and horizontally, it should be like what texture coordinate does. But I don’t know how I can make it.

Does anyone know how can it be made?

Thanks for the advice but actually I already did that and what I want to make is that to change the scale of each side(width and height) in material instance like this ,


The noise node accepts and understand world position. So you can make a material instance to control that


My bad. Then

Yes this is exactly what I was looking for!
Thank you very much!