Transform Bone node C++

Hi everyone!
I need to rotate NPC’s head to player when interacting. In BP was an easy task

but how to do the same in pure C++? :frowning: from what I understand , it should be done in the overrided NativeEvaluateAnimation of AninInstance, but i can’t access bones inside pose…

Some hint? :frowning:


I’m looking for answer to question similar to your’s. I’m surprised to see this is not solved yet. Did you find answer for this?

It’s an old post! :smiley: Since i’ve not found a decent C++ solution, I changed the approach switching to the ‘classic’ AimOffset Blueprints.