Hi everyone! I need to rotate NPC’s head to player when interacting. In BP was an easy task
but how to do the same in pure C++? from what I understand , it should be done in the overrided NativeEvaluateAnimation of AninInstance, but i can’t access bones inside pose…
Some hint?
Hi,
I’m looking for answer to question similar to your’s. I’m surprised to see this is not solved yet. Did you find answer for this?
It’s an old post! Since i’ve not found a decent C++ solution, I changed the approach switching to the ‘classic’ AimOffset Blueprints.