I’m looking for a method to move actors from my sub-level to my persistent level. Reason being is the assets that need to be on the persistent level are used for transitions from sub-level to sub-level that block the users view so they don’t witness any ugly level loading/unloading. The persistent level is completley blank aside from the sky sphere, skylight, player start and light source. I simply just need to move a handful of static meshes to the persistent level and can’t find the method for it! Any help would be hugely appreciated, thanks!
I managed to solve the issue so I’m going to explain what I did incase anyone else comes across this issue. My persistent level before was empty and my sub level had all the actors inside which I was struggling to move. However, after playing around I realized that this was because my sub-level was selected! Go to your level window and double click your master level. Then right click the asset you wish to move, got to level>move selection to current level and your asset will move over to the persistent level. This also works vice versa as well
The feature where you can open the Levels window, select an actor from one level and move it to another worked for some actors, but not all for me. But I figured out a workaround. Open any level sequence, reference all the actors in the sub-level and convert them to spawnable; which empties out the sub-level. Disconnect/delete the sub-level in the Levels (I went further and deleted the umap, as well). Go back to the level sequence and convert all the actors back to possessable. It puts them back in the primary level.
Too late to the party but it’s the first result in the google so I want to attach a solution.