Transfer the skeleton to another model

Hello, I have two human models, but their skeletons are different and the names of the bones are different and because of this I cannot use animation for both at once. Animation retarget does not work correctly. Is there any way to transfer a skeleton from one model to another, as if replacing it?

Here’s my answer from another topic on the same question:

Hope this helps! :innocent:

Thanks, but it seems this documentation is already outdated for UE5. It seems that everything is already done there through IK retarget and IK rig.

There isn’t a more practical way of achieving this since it is in fact not possible to assign skeletal meshes to models that they were not designed for. You can also use a 3D editor such as Blender or Maya to adjust the skeletons but I think the approach demonstrated in this tutorial would be better:

I already guessed that I would have to work in a blender, for example. Thanks for your help.

1 Like

Wanned to clarify that the tutorial I provided doesn’t include any adjustments to the skeletal mesh assets but rather retargets the animations that use different skeletons

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.