How to retarget the skeletal mesh of UE4 mannequin to the new skeletal mesh of UE5 mannequin

What do you mean by retargeting the skeleton? When you add / remove bones to / from a skeletal mesh, it becomes a completely different skeleton. How big the difference is doesn’t matter. I think what you wanna accomplish is retargeting your animations in between models that use different skeletons. Here is the documentation for it, you can scroll down a bit to reach the second part and check it out! :blush: