How can you transfer the GameState when using seamless travel? I have built a lobby and wish to bring the settings that I saved in the GameState to in-game (different gamemode and default classes). I save information like teams and other related settings. The game mode needs to know this at start-up so I can’t just add this information to the PlayerStates.
I ended up building my own solution. I created a u-struct that I stored as a member in the game instance. Then I copied the struct from the game instance when the new game state was created. In that way I could preserve data plus replicating the struct through the game state. Hope this helped!