Hi everyone,
I recently downloaded Unreal Engine 5.1 and I am interested in migrating the already existing shader cache from 5.0 to 5.1, now the question is, is it possible at all to do so or do I have to recompile shaders every time I upgrade UE to a new major version?
Although I am running Linux, I am curious as to whether this is possible in a general scenario and then we can move on to platform-specific functionality and so on!