Transfer data from one level to another(Game Instance)

I know that you can use gameinstance to transfer data, but i don’t know how to use it.

I have a main menu(with a different gamemode, controller, and pawn). In the main menu, there is a UI that the player can pick from. After the character is done, he presses the continue button and it sends them to the new level.
In that new level is a new gamemode, controller, playerstate, etc. The options that the player picks from the mainmenu UI gets sent to this new playerstate. But, i can’t figure out how to set this up.

Any help would be great, thanks!

bumpneedhelp

Hi!

I found this basic video about Game Instance and Save Game. I hope it help you.

https://www.youtube.com/watch?v=batDarKJe7c https://www.youtube.com/watch?v=TwOnAmBkGbo&list=PLvxXd3EPisPfAvH3OFLIdX8VAaLbtiSQY&index=4

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html