Is it meanwhile possible to transfer UVs between meshes (static or skeletal meshes with the same topology)?
Hello there @data_morphana!
Unreal Engine does have built-in UV editor functions, yet it does’t cover UV transfer, at least for now:
If you need to transfer UVs between meshes for your current project, a simple Blender roundtrip can solve that:
- Export both meshes as FBX files
- Import them into Blender
- Use either “Data Transfer” modifier or “Transfer Attributes” nodes
- Export the resulting meshes as FBX back to Unreal
- Reimport and overwrite the original mesh, or use the UVs in a new mesh
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