Training Stream - UE4 Game Framework Basics in Blueprint - Nov 10th, 2015

Seen 20-30 UR4 tutorials, of the long ones, this is one of the best - I wonder if there is one specific one that goes more into depths on saving and especially restoring the game objects/actors etc. to the correct position.

My specific problem here is that the Pawn always respawns at “the player start” position - when ‘Open Level’ - I want it to respawn at the portal world-position - how to do this “before” the level opens? (For save/load game the same problem would happen. (I would plan to store the worldlocation vector for each of the portals - and say level/position for all the Pawns etc. )