Training Stream - UE4 Game Framework Basics in Blueprint - Nov 10th, 2015

Don’t remember exactly what it’s labeled as, not in front of PC but in each blueprint in the details of the class defaults there is a tick box for something like “synchronize for save game.” May be wrong on “synchronize” but what is that tick box for and how is it used? Surely there’s a better way to save all your needed data than saving to a slot for everything?

Also, how would you go about saving how many coins are left in each level i.e. You only pick up 3/5 of the coins, save and quit. How would you load it up to only have the remaining 2 coins back in the level at the correct location?

Thanks!

Is duplicate a level removed in 4.10 version?

[=ZioYuri78;423436]
Is duplicate a level removed in 4.10 version?
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Yes. Use Save As from the File menu instead (when the level you wish to ‘duplicate’ is loaded).

[=drekmonger;423623]
Yes. Use Save As from the File menu instead (when the level you wish to ‘duplicate’ is loaded).
[/]

Yep yep, i know the “trick”, meanwhile i have duplicated via copy in another folder and rename, i’m was looking for a confirm if the direct duplicate was gone in 4.10, thank! :slight_smile:

Will we have a “Part 2”!?

Mr. . Please do “part 2”!!!..

If possible please do with UMG and Blueprint, the menu “Options”, like set resolutions, set graphic details, set sound, mouse and other input config options, ( load and save menu setup options )…

If not possible (because of no free time), ask if Zak, Wes or any other skilled person at Epic to cover in detail a “Options Menu setup” Tutorial! PLEASE!!! :smiley:

Thanks for this first videio anyway!!!..

…Hope to see more!!! :smiley:

Hello there!

First of all thank you for making such tutorials. For a learning designer like me these are priceless videos, allowing me to finally tackle the problem of scripting :).

Unfortunately for some reason I can’t get the Bank counter to work. I followed/copied the BP graph as instructed, but the counter for the Bank just rests there at 0…

The Log shows me these errors after playing the game:

This is how my BP_Pickup graph looks like (the fragment the error points to):

I’m using UE version 4.12.5

Hi,

The box link on first page seems to be dead, where can I find the Project ?

Thanks

Seen 20-30 UR4 tutorials, of the long ones, this is one of the best - I wonder if there is one specific one that goes more into depths on saving and especially restoring the game objects/actors etc. to the correct position.

My specific problem here is that the Pawn always respawns at “the player start” position - when ‘Open Level’ - I want it to respawn at the portal world-position - how to do this “before” the level opens? (For save/load game the same problem would happen. (I would plan to store the worldlocation vector for each of the portals - and say level/position for all the Pawns etc. )