Don’t remember exactly what it’s labeled as, not in front of PC but in each blueprint in the details of the class defaults there is a tick box for something like “synchronize for save game.” May be wrong on “synchronize” but what is that tick box for and how is it used? Surely there’s a better way to save all your needed data than saving to a slot for everything?
Also, how would you go about saving how many coins are left in each level i.e. You only pick up 3/5 of the coins, save and quit. How would you load it up to only have the remaining 2 coins back in the level at the correct location?
[=drekmonger;423623]
Yes. Use Save As from the File menu instead (when the level you wish to ‘duplicate’ is loaded).
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Yep yep, i know the “trick”, meanwhile i have duplicated via copy in another folder and rename, i’m was looking for a confirm if the direct duplicate was gone in 4.10, thank!
If possible please do with UMG and Blueprint, the menu “Options”, like set resolutions, set graphic details, set sound, mouse and other input config options, ( load and save menu setup options )…
If not possible (because of no free time), ask if Zak, Wes or any other skilled person at Epic to cover in detail a “Options Menu setup” Tutorial! PLEASE!!!
First of all thank you for making such tutorials. For a learning designer like me these are priceless videos, allowing me to finally tackle the problem of scripting :).
Unfortunately for some reason I can’t get the Bank counter to work. I followed/copied the BP graph as instructed, but the counter for the Bank just rests there at 0…
The Log shows me these errors after playing the game:
This is how my BP_Pickup graph looks like (the fragment the error points to):
Seen 20-30 UR4 tutorials, of the long ones, this is one of the best - I wonder if there is one specific one that goes more into depths on saving and especially restoring the game objects/actors etc. to the correct position.
My specific problem here is that the Pawn always respawns at “the player start” position - when ‘Open Level’ - I want it to respawn at the portal world-position - how to do this “before” the level opens? (For save/load game the same problem would happen. (I would plan to store the worldlocation vector for each of the portals - and say level/position for all the Pawns etc. )