[=ayretek;416414]
Hoping this will be a great stream, looking forward to it. seldom disappoints, always learn something.
Hope this covers all those questions that asks when they start using Unreal Engine for the first time.
(seen this on forums, on streams, anywhere you see someone starting to use Unreal)
And they are the same questions that aren’t even clear to the rest of us at times, including myself.
As Unreal Engine 4 developed so did some of these concepts and there should be more precise guidelines that should be more apparent by now and should be communicated for the benefit of us all.
What I and I believe others are looking for in this stream is to show the setup & the building of some simple functionality as well as an explanation of the following, for instance:
(when, how, & why, with simple examples as a simple example project setup is built & what we should include)
Game Mode
Game State
Game Instance
Player Controller
(Player State)(?)
UMG Menus etc.
These being the ones, I’m sure their are others that someone else can think of
But setting up a proper hierarchy in projects and their use would be greatly appreciated
This is what every beginner & even some experienced users still wonder about or are vague about
These need to be shown not from a pre-existing project but built & explained from the start!
So many times I’ve seen (even in Unreal Tutorials) someone say: ’ this probably isn’t the correct way or might not even be the right way to use this, but to show ‘whatever’ quickly lets do this for now’ then nothing. no link or even a link to the ‘proper’ way to use ‘whatever’ it is.
Again, I do enjoy Alan’s Streams & always learn something.
But do hope some of the above is shown where it’s easier to understand, instead of just simple explanation without showing how.
[/]
Looking forward to this stream tomorrow!
To extend on what ayretek has said, it would be very helpful for the community if you can outline some form of ‘best practices and workflow’ for creating games (multiplayer games would be more beneficial but I don’t know if you were intending on covering this).
E.g when creating a game the best thing would be to figure out the inputs for your character, which should go into the PlayerController because you may want to posses other actors within the game (when I first started experimenting with Unreal, I was adding all of my input into the character blueprint later to realize this wasn’t the best practice). Then stuff like animations, at first I was transitioning from animation to animation, now I figured I can blend by bone I had to re-do an entire project…
Either way I am looking forward to learning more in tomorrows stream, thank you in advance for your time!