On this stream Sam Dieter is explaining the Stereo Panoramic Plugin and how to get the best results with it. He will start by covering creating a Material that allows you to view Stereo Images and then show you how to view them on a device. Plus, tips & tricks on how to get the best results possible with UE 4.13. Put on your 3D glasses and tune in!
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
I saw the stream today, but I would love to go back and refer to it. Is there an archive of the video somewhere? Specifically I wanted to see what the material settings were to display the stereo images properly.
Hi, i would like to know if there is a project example of this, i have been working in something similar to this but with plain textured rendered in Blender with Panoramic Equirectangular Cameras and work fine but this is a lot better. Also i would like to know if there is i way i can find the sphere you were using in your example because i did one and create an UV map but there is some math than i suppouse i am doing wrong and i have some small issues when using the texture and i have some deformations. BTW, great work, i always look this streaming videos and learn a lot. Thanks
The Material was one that I made and then made an instance based off of that. I am currently cleaning up the project so that I can release here on the forums. Until then here is an image of what the Material I used to display the images in stereo looks like.
Hey, thanks for that great stream !
We are supposed to apply this material onto a sphere in the level. You mention it’s supposed to be a very large sphere. Could you detail this?
How large are we talking about here and is there any difference if we make a sphere with a diameter of a few meters around the camera/player or one that’s say … 500m diameter ?