is an impressive script and I fear it will take as many months to understand it all as it did to make it. Sadly it also doesn’t appear particularly easy to mess around out of the gate as doing simple things like changing the meshes in GridData don’t keep track of materials, heck changing the materials on the meshes themselves don’t seem to keep track of materials. Often ending up in situations where it isn’t filling the boundaries of the map I’m trying to make it populate so I’m ending up with huge tile areas and a tiny map. So a lot for me to try to figure out why these things work the way they do.