Technical Writer Ian Shadden takes us through a project designed as a foundation for square tile, turn-based strategy games in Blueprints. We’ll randomly generate a map, “dig” rooms and corridors between, and populate it with teams. It won’t be a complete game, though should serve as a good starting point with it’s covered topics such as map generation, non-rendered actors acting as data classes, 1D and 2D arrays, the awesome “random streams”, and order of operations via GameMode.
Tuesday, Jan. 6th @ 3:30PM - 5:00PM ET - Countdown]
Ian Shadden - Technical Writer
Chance Ivey - Community Manager
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Edit: The video from the stream is now available to watch **here, **and the project should be available via the Learn Tab now!