Problem: my AI’s stamina isn’t restored when my AI is hungry and looks for food…
- When my AI is NOT hungry, and goes close to a barrel, the BaseFood class event overlap works and the stamina is increased
LogBlueprintUserMessages: [AIS_Character_2] 47.5
LogBlueprintUserMessages: [AIS_Character_2] 45.0
LogBlueprintUserMessages: [AIS_Character_2] 42.5
LogBlueprintUserMessages: [BaseFoodCLass5] 67.5
LogBlueprintUserMessages: [BaseFoodCLass5] stamina added…
LogBlueprintUserMessages: [AIS_Character_2] 65.0
LogBlueprintUserMessages: [AIS_Character_2] 62.5
- When my AI IS hungry, and goes close to a barrel, the BaseFood class event overlap DOES NOT add stamina
LogBlueprintUserMessages: [AIS_Character_2] ** Owey! **
LogBlueprintUserMessages: [AIS_Character_2] 40.0
LogBlueprintUserMessages: [AIS_Character_2] Lower Health
LogBlueprintUserMessages: [Service_StamCheck_C_0] Now I’m tired…
LogBlueprintUserMessages: [AIS_Character_2] ** Owey! **
LogBlueprintUserMessages: [AIS_Character_2] 30.0
LogBlueprintUserMessages: [AIS_Character_2] Lower Health
LogBlueprintUserMessages: [Service_StamCheck_C_0] Now I’m tired…
LogBlueprintUserMessages: [AIS_Character_2] ** Owey! **
LogBlueprintUserMessages: [AIS_Character_2] 20.0
LogBlueprintUserMessages: [AIS_Character_2] Lower Health
LogBlueprintUserMessages: [AIS_Character_2] ** Owey! **
LogBlueprintUserMessages: [AIS_Character_2] 10.0
LogBlueprintUserMessages: [AIS_Character_2] Lower Health
LogBlueprintUserMessages: [Service_StamCheck_C_0] Now I’m tired…
- I increased the damage that occurs (when stamina <= 0) and once the character dies THEN stamina is increased and the barrel is destoyed…LOL
LogBlueprintUserMessages: [Service_StamCheck_C_0] Now I’m tired…
LogBlueprintUserMessages: [AIS_Character_2] ** Owey! **
LogBlueprintUserMessages: [AIS_Character_2] I’M DEAD!
LogBlueprintUserMessages: [BaseFoodCLass3] 25.0
LogBlueprintUserMessages: [BaseFoodCLass3] stamina added…
… too little, too late…
LOL
Where should I look to solve this? I’ve examined every variable and event!