In this multi-part series, Ian Shadden shows you how to use all of the relevant systems and features (Behavior Trees, EQS, Navigation Meshes, AnimBlueprints, AnimMontages, and more) to design, create, and optimize AI for use in a game environment with all of the requirements and restrictions that go along with that.
In Part 1, Ian introduces all of the concepts and shows you how to set up basic point-and-click-to-move behavior for a single third-person character.
Tuesday, Oct 20th @ 2:00PM-3:00PM ET - Countdown]
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!