It might be outside the scope of this video but anything on the links between Houdini’s procedural asset generation and Unreal’s in-engine stuff. I’m interested by where advantages between each lie, that sort of thing.
It might be outside the scope of this video but anything on the links between Houdini’s procedural asset generation and Unreal’s in-engine stuff. I’m interested by where advantages between each lie, that sort of thing.