WHAT
Sr Technical Artist Alan Willard walks us through the creation of his Silly Geo twin-stick shooter game. Learn about camera manipulation, input setup and handling, firing and taking damage, spawning enemies, and more!
WHEN
Tuesday, Feb. 3rd @ 3:30PM - 5:00PM ET - Countdown]
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Reallying looking forward to this stream and getting some insight on twin stick shooters, especially on stuff with enemies.
I would love it if the stream covered having the player face the direction the are attacking instead of they direction they are moving so you can be strafing and/or backpedaling while attacking, then switch back to facing where they are moving when not attacking. As well as having attacks with different ranges, sizes, spreads. Also getting enemies to approach the player but stop when they are close enough to attack the player, be it long, short, or melee ranges. You can never have too many A.I. tips after all.
Thanks Alan for a great stream and answering all our questions. How soon can we get our hands on that project? I am very eager to start picking it apart.
I was following the tutorial and hoping to be able to implement a similar set up with waves of enemies; however, when I test it the blueprint goes right through all the waves but nothing spawns. It does say in the Scene Outliner that they are spawning. I guess what I would like to know is if there is a set up in the game state blueprint that you did not show in the video? Also, there is no delay when the Spawn Timer ends and the Clear Spawn Timer begins and then on to the next waves set up.
According to the people working on it, there are some parts that required 4.7 updates and they want to wait for the official 4.7 release before moving those over.