Dear ,
thank you for this outstanding plugin and those examples. Also thanks a lot for your shaderbits website and everything else you share with us. My favorite lecture.
This was so much inspiring for us, that we started a new project based on the 2D Fluid Simulation idea.
It is like a VR-Graffiti-Spray App with fluid effects and other image manipulations.
For the original “Force Splat”, I use a spotlight attached to the controller. Then a scene capture which captures the spot light footprint.
With the modulation of SpotLight Parameters, Light function or the (animated) light material, its possible to create nice varieties of brushes and spray cans.
This works fine so far on flat walls. Now we plan to paint on 3D objects.
**For this, we need a special Shader who can do the following: **
Here you see the Static Mesh, with UV Space as Texture.
The Spotlight is used for the mask.
The scene caputures have same location and orientation then the spotlight.
Left ist the scene capture for the UV Texture
Middle is the scene capture for the SpotLight
Right is the masked Result
Now I want to use the masked Result as a “Pixel Reposition Map”.
That means, that a given Textures pixel is moved to the UV Position of the masked Results color.
(Sorry for this unclever explanation. I try with images now…)
1
- The TextCoord UV Space
- The Masked Result from Scene capture
- The Pixels of (2) are moved to the corresponding pixels of (1)
I am crankin my head with this all christmas holidays. Let me tell you: its so hard not to be a genious…
Now, I would like to apply for your help!
Here are some pictures from the current status and some paintings of a school class of 10-year old children (animated with flowmaps):
We build a real-world Spray-Simulator here in germany nuernberg and plan to donate it to a public city-youth-club.
Currently the simulator is located in our blacklight artspace.
It consists of a Wooden Box, a rear projection fabric, and a short throw projector inside the box. the dimensions are 3x2m, only 40cm depth.
We use the Vive controller for painting (without headset).
After the beta-phase, we plan to release a detailed how-to-build website. The Idea is, to support youth-clubs or communities to build their own graffiti/paint walls in a cheap way.
thx again for making this possible.
love and light,