Thanks for the very informative stream . You mentioned a game that you said had great lighting … do you have a link for it please?
Thanks!
Thanks for the very informative stream . You mentioned a game that you said had great lighting … do you have a link for it please?
Thanks!
The Park. Well worth a purchase at 12.99!
I don’t really get to play a lot of games but this one stands out in my mind for some great nighttime atmospheric lighting. The eye-adapation was spot on too! There are plenty of other games that look good as well that I’ve not yet personally played like Gears of War 4 looks amazing in the videos.
Ofcourse I don’t want to leave out Epic’s own games like Paragon and Fortnite have some really good lighting as well, especially Paragon when you start moving into this PBR and photo realistic design when using precomputed lighting and dynamic lighting techniques. Capsule Shadows are used for the characters there so that we get the soft shadowing for our characters where there isn’t any direct lighting.
For Fortnite this is a good example of dynamic lighting techniques since it’s got some randomly generated levels where precomputed lighting doesn’t make sense. We also use Distance Field lighting techniques in this one with CSM shadowing. They’re good for checking out and seeing how to discern these types of techniques from the videos or by playing the games. Also it’s stylized so you get a different approach to lighting that than you would something that is more realistic like Paragon.
Anyways, enough of my going on here. Check them all out and I think you’ll be plesantly surprised with lighting in any of these games!
Great, thanks , will check it out
Hey guys, it’s me or this stream is not on your youtube channel? Twitch works really bad for past streams in my country. Another thing, I’m kinda disappointed about how the “modular assets light seams!” have been addressed, I hope in the future you will find a way to group or tag meshes that have to look contiguos. For those who can’t follow the guidelines provided, because they are not useful in their situation, I suggest to follow these simple rules:
Snap your UV isle to a “target lightmap resolution -1” grid like 63x63; Quick Tip #20 : Lightmapping Pt. 2 - YouTube
Lower as much as possible “static lighting level scale” even to 0,1; you can leave the indirect lighting quality alone cause it will only accentuate the problem;
About leaking from underneath a wall be sure to align walls to the lightmap pixels borders (clearly the floor’s LM pixels should be wider than your walls) and if you can remove skylight and use reflection panels instead. Making a floor plane the same size as your interior is a good advice where applicable.
hi,
i was wondering the same thing about youtube availability
i have downloaded the stream from twitch but the quality is really bad beacause there is a gap between image and sound .
That said, i don’t understand why epic use twitch for their live streaming instead of youtube . i must probably missing something .
for me youtube is much faster and easy to use than twitch .
The archive is up.
We stream to both, but have to cut out the start music and add description info to the youtube archive. The reason we don’t have chat live on youtube is that the moderation tools were too rough and we had a lot of out of control spamming happening.
I’m currently re-evaluating how we do our streams, since Facebook and Beam are also options.
got it ,
please take in the account that users must have the ability to download the streams after they are done .
not everybody can watch it live, and waiting for days before we can do it is a little frustrating especially when there is something exciting happened in it .(wich is true in most cases :))
Thanks for the feedback . I would love to see more of these lighting specific streams in future if possible.
That’s always possible! So much that cannot be covered in a single stream. I think the idea for any future streams would be not just some of these common tips or features that some may not know about would be to solely focus around something like Static Lighting only or Dynamic Lighting only and maybe even more specialized than that for certain types of setups.
Not being a lighting artist myself and simply knowning a ton about the feature makes it really difficult to tread this fine line of showing off the system without being pummeled with artistic questions about lighting. There is always a lot to go over without it just being artistic lighting design too.
For those looking for real advice from a lighting artist I’ll defer to @Daedalus51 and his awesome thread here: Unreal 4 Lighting Academy....or something like that ;) - World Creation - Epic Developer Community Forums
The three videos that are currently up are amazing and filled with some awesome information! I’ve only caught a few minutes here and there so far but plan to check them out fully this weekend! Really cool stuff
I’m loving these videos from Daedalus51. Great stuff.
Hey ,
Thanks for the reply,
This is for interesting and certainly will come in handy as I will be creating a water material,
I am thinking of using parallax occlusion mapping for a little bit of the height of the waves so would pixel normal offset in the refraction mode be good for that?
Many thanks again
Hi
Where can i show the replay of this stream ?
Sorry to my english
Thanks