Training Livestream - Getting Started with Gameplay Programming - July 27 - Live from Epic HQ

Hi Richard,

Your live trainings have helped fill the C++ gap for me (dev with a Unity background). The one place where there’s still a massive gap, which I’ve struggled with for months, which remains after I’ve absorbed all the docs and tutorials available, and which is roadblocking me as a developer, is:

adding a network-ready custom character movement ability in C++

Please consider doing a live training on this as there is a massive documentation gap and there’s high potential demand for it. It would give Unreal devs the ability to allow their characters to teleport, sprint, triple-jump, etc. in a networked environment. As it stands, developers only have 2 options: limit the characters in your multiplayer games to the movement abilities present in the Character class or inherit from the Pawn class and forego the anti-hack, movement prediction, etc. present in the Character class. There is this: https://wiki.unrealengine.com/Author…acter_Movement , but it’s sorely lacking (I and other devs have struggled with it for months) and it’s all that’s available on this. This also cannot be done in Blueprints.