is back and ready for action! This time around he’s busting down walls and chewing bubblegum, and he’s all out of bubblegum! Get ready to watch and learn, as uses destructible assets to explore and explain the best techniques behind breaking stuff. For more information on Destructible Meshes, also check out 's website and his Destructible Troubleshooting guide! Download the example map here!
Whether you are a beginner, intermediate or advanced kaiju monster, you’ll learn tons of great information from 's expertise, so tune in!
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Newbie or “know just enough to get into trouble”, like me, I think we’ve got you covered. There will be a lot of overview and me prattling on about some settings here and there and then some alternative setups and examples. Hopefully a little something for.
I just realized I “blanked” and didn’t really mention the PhysX Labs standalone tool…heck I may have even said there wasn’t one. I don’t really remember. Regardless, that was my fault. For those of you using Blender or any other modeling application that exports your meshes to FBX or OBJ you can use the PhysXLabs standalone tool which you can find on the Nvidia Developers site.
Sorry for any confusion, especially for those that don’t readily have Max/Maya and may have been disappointed that you wouldn’t be able to author some amazing content.
I took my page down last fall. I no longer have these files nor planned to maintain them since Apex Destruction was deprecated by NVIDIA and has also been deprecated by UE4. I saw little need in this sample or providing it any longer because we now have Chaos Destruction, which has its own sample map. Follow the instructions in the documentation to build and compile it for your projects along with how to get the sample content.