[QUESTION]: Considering the following Scenarion: I have an Actor that is created in Blueprints, which itself has a Component that itself was created in Blueprints. In my Cpp Class I now want to take an Actor Pointer and cast it to that Blueprint Actor class and also access properties of that BP Component. How would I do that? The CPP Class in my case is an EQS Test, which afaik cant be done in BPs.