Training Livestream - C++ Q&A - June 27 - Live from Epic HQ

My biggest #Question is what function do I need to call to get my AI pawn to jump from location to location without a NavLink (proc gen makes those a non-option for me). If I call Jump() from its movement component, he jumps in place without navigating. I followed [this](post by but I don’t know how to make the pawn jump along that path! I will ask during the live stream too in case you guys don’t see this! Thanks!
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Yes, please go over this.

Also, my AI successfully avoid each other when moving, however they don’t avoid the player. I added UCrowdManager::GetCurrent(this)->RegisterAgent(this) to my player but it doesn’t help. Any thoughts?